![]() ![]() I highly recommend choosing something that you are passionate about, maybe other than beer. Second, come up with an interesting theme or idea. Start with a clean slate after all, you’re only going to be as bad as you say you are. I want you to read this article without any predispositions about your abilities. If you’ve ever said something like “I’m terrible at graphic design, so I can’t make labels,” stop saying this at once. Removing Preconceptions and Self Judgementsįirst, the non-graphical side of things. So if you’re looking to create something like Sierra Nevada, you can probably stop reading here. Vector graphics are good for labels like those of Double Mountain, but not so good for those like Sierra Nevada. However, because it is a vector drawing program, you are somewhat limited in the style of art you will be creating. You can create professional looking vector labels in Inkscape for free by keeping a couple simple concepts in mind.įor those unfamiliar with Inkscape, it is a free vector drawing program that is available on all your favorite operating systems. Fortunately, label designing doesn’t have to be difficult. They say “you aren’t just drinking a beer, you’re drinking my masterpiece.” And if your beers don’t turn out great (like some of mine), they still leave the drinker with something to remember. Both of these are given a face using labels. What is the first thing you notice when having a beer? You notice either the bottle it comes in or the tap handle it’s being poured from. This is a guide to developing ideas, layouts, and graphical components of a label.*** There are already a ton of these across the web that will explain the software better than I can. Thanks again for your help and getting back to me so quickly.***READ BEFORE CONTINUING: This is not an Inkscape tutorial. I'll try it out and if I still have any problems I'll let you know. May want to remove stroke from the small lettering or change to white as it appears blurry in the livery editor. (I usually un-group the letters and combine to a single path to keep file size down) Once you are happy with the positioning use the object to path on the text only. Can also vary distance between letters and words. You can also highlight the text only (using the font tool) change px height of font or even change the font. The text will follow this line around and re-bend to any shape adjustment. At this stage if you highlight the stroke line only, you can move the stroke around and change its shape (curve) with the node tool. I removed text from path and shrank it and then put it back on. Your top text was longer than the stroke path it was put on, so it had dropped the last word off. When text is put on path it is still in text format, so it still needs the object to path function to work in GTSPORT. The "flatten" version wouldn't upload as it was an invalid SVG format. There are 4 options when exporting to SVG - For export (which is the one above), for print, for web and flatten.ĮDIT - three of the four squares successfully uploaded to GTS and displayed fine in decals library on the PS4. Here's the Affinity file for a plain mid-blue square, no gradient, no stroke: I haven't tried it the other way around - even if it worked it would be more effort than just using Graphic. have tried text and works well (as long as you remember to convert to curves!) but nothing else so far. It's no biggie for me to use Graphic instead of Affinity - was just surprised the more "powerful" of the 2 can't upload a gradient to GTS.
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